Call of Duty: Black Ops III

As an environment artist on the map Vengeance, I was responsible for crafting multiple areas from block-in to final polish.

Justin superty superty 014

Responsible for creating futuristic vista of Singapore including detailed skyline models.

Justin superty superty 011

Large city-partition I crafted and well as more vista.

Justin superty superty 013

This area was crafted to emphasize the 54i's complete disrespect for humanity and it served as the introduction to the level. I was responsible for this area from block-in to final.

Justin superty superty 009
Justin superty superty 016
Justin superty superty 020
Justin superty superty 015
Justin superty superty 017
Justin superty superty 021
Justin superty superty 010

Shot looking back at the wall that forms the starting point of the level.

Justin superty superty 022
Justin superty superty 012
Justin superty superty 001

Apartment structure lobby. I was responsible for creating the apartment section of the map from block-in to final.

Justin superty superty 019
Justin superty superty 018
Justin superty superty 002
Justin superty superty 023
Justin superty superty 003

Office interior. I was responsible for constructing the interior of the office from block-in to final.

Justin superty superty 006
Justin superty superty 004
Justin superty superty 005
Justin superty superty 007

Created the first-floor interior of the destroyed safehouse. This included large destruction models, material treatments, and geo contruction.

Justin superty superty 008