Call of Duty: Advanced Warfare - Environments

Various environments I worked on for Call of Duty: Advanced Warfare.

Justin superty estate 01

Responsible for scene construction and dressing from block-in to final.

Justin superty crash 01

Responsible for scene construction and dressing from block-in to final. Created displaced ice sections with already existing scalloped ice material.

Justin superty crash 02

Responsible for scene construction and dressing from block-in to final. Created displaced ice sections with already existing scalloped ice material.

Justin superty crash 03

Responsible for scene construction and dressing from block-in to final. Created displaced ice sections with already existing scalloped ice material.

Justin superty crash 04

Responsible for scene construction and dressing from block-in to final. Created displaced ice sections with already existing scalloped ice material.

Justin superty crash 05

Responsible for the final push of polish later in the dev cycle. Polish involved geometry, blend, and dressing adjustments as well as performance optimization. Scene blocked in and detailed primarily by Sean Thurler.

Justin superty crash 06

Responsible for the final push of polish later in the dev cycle. Polish involved geometry, blend, and dressing adjustments as well as performance optimization. Scene blocked in and detailed primarily by Sean Thurler.

Justin superty crash 07

Responsible for the final push of polish later in the dev cycle. Polish involved geometry, blend, and dressing adjustments as well as performance optimization. Scene blocked in and detailed primarily by Sean Thurler.

Justin superty crash 10

Responsible for the final push of polish later in the dev cycle. Polish involved geometry, blend, and dressing adjustments as well as performance optimization. Scene blocked in and detailed primarily by Sean Thurler.

Justin superty crash 08

Responsible for the final push of polish later in the dev cycle. Polish involved geometry, blend, and dressing adjustments as well as performance optimization. Scene block-in and detail primarily by Alex Kreeger and Ryne Petersen.

Justin superty crash 09

Responsible for the final push of polish later in the dev cycle. Polish involved geometry, blend, and dressing adjustments as well as performance optimization. Scene block-in and detail primarily by Alex Kreeger and Ryne Petersen.