Responsible for creating futuristic vista of Singapore including detailed skyline models.
Large city-partition I crafted and well as more vista.
This area was crafted to emphasize the 54i's complete disrespect for humanity and it served as the introduction to the level. I was responsible for this area from block-in to final.
Shot looking back at the wall that forms the starting point of the level.
Apartment structure lobby. I was responsible for creating the apartment section of the map from block-in to final.
Office interior. I was responsible for constructing the interior of the office from block-in to final.
Created the first-floor interior of the destroyed safehouse. This included large destruction models, material treatments, and geo contruction.
Call of Duty: Black Ops III
As an environment artist on the map Vengeance, I was responsible for crafting multiple areas from block-in to final polish.