Call of Duty: Black Ops III
Responsible for creating futuristic vista of Singapore including detailed skyline models.

Responsible for creating futuristic vista of Singapore including detailed skyline models.

Large city-partition I crafted and well as more vista.

Large city-partition I crafted and well as more vista.

This area was crafted to emphasize the 54i's complete disrespect for humanity and it served as the introduction to the level. I was responsible for this area from block-in to final.

This area was crafted to emphasize the 54i's complete disrespect for humanity and it served as the introduction to the level. I was responsible for this area from block-in to final.

Shot looking back at the wall that forms the starting point of the level.

Shot looking back at the wall that forms the starting point of the level.

Apartment structure lobby. I was responsible for creating the apartment section of the map from block-in to final.

Apartment structure lobby. I was responsible for creating the apartment section of the map from block-in to final.

Office interior. I was responsible for constructing the interior of the office from block-in to final.

Office interior. I was responsible for constructing the interior of the office from block-in to final.

Created the first-floor interior of the destroyed safehouse. This included large destruction models, material treatments, and geo contruction.

Created the first-floor interior of the destroyed safehouse. This included large destruction models, material treatments, and geo contruction.

Call of Duty: Black Ops III

As an environment artist on the map Vengeance, I was responsible for crafting multiple areas from block-in to final polish.