Responsible for scene construction and dressing. Created models of door frames, pillars, window slats, lamps, and awnings. Created metal trims and beam materials.
Responsible for scene construction and dressing. Created floor materials as well as metal beam materials. Created all architectural elements such as door frames, window slats, pillars, and lamps.
Responsible for scene construction and dressing. Created stair materials, metal trims, glass models, and escalator materials. Created metal trims and beam materials.
Responsible for scene construction and dressing. Created models of door frames, pillars, window slats, lamps, and awnings. Created metal trims and beam materials.
Responsible for scene construction and dressing. Created models of door frames, pillars, window slats, lamps, and awnings. Created metal trims and beam materials.
Responsible for scene construction and dressing. Created floor materials as well as metal beam materials. Created all architectural elements such as door frames, window slats, pillars, and lamps.
Responsible for scene construction and dressing. Created models of door frames, pillars, window slats, lamps, and awnings. Created metal trims and beam materials. Did not construct the hall of fame on the left of the frame.
Responsible for scene construction and dressing.
Responsible for scene construction and dressing. Created floor materials as well as metal beam materials. Created all architectural elements such as door frames, window slats, pillars, and lamps.
Responsible for scene construction and dressing.
Responsible for scene construction and dressing. Created models of door frames, pillars, window slats, lamps, and awnings. Created metal trims and beam materials.
Responsible for scene construction and dressing. Created cart model in center.
Responsible for dressing and constructing exfil area.
Responsible for dressing and constructing exfil area.
Responsible for scene construction and dressing.
Responsible for scene construction and dressing.
Responsible for scene construction and dressing. Created modular electric panel set on left as well as drop ceiling material.
Responsible for scene construction and dressing. Created modular electric panel set on left as well as drop ceiling material.
Responsible for construction and exterior materials of the library rotunda structure. Created Vista buildings.
Responsible for construction and materials of both Library exterior in foreground as well and union building on the right of the frame.
Responsible for construction and dressing of overpass area as well as the street construction and materials.
Responsible for construction and dressing of the interior and exterior of the Superty Union building. Not responsible for restaurant building in the lower-right of the frame.
Responsible for interior construction and dressing of the union building.
Responsible for construction and dressing of media center area in the library.
Responsible for construction and dressing of overpass area as well as the street construction and materials.
Responsible for construction and exterior materials of the library structure rotunda in the center of the shot. Created Vista buildings. Created decorative sculpture models. Responsible for street materials and construction.
Responsible for construction and dressing of warehouse room.
Responsible for construction and dressing of research area. Created floor material as well glass models and materials.
Responsible for construction and dressing of research area. Created floor material as well glass models and materials.
Call of Duty: Ghosts - Environments
Various environments I worked on for Call of Duty: Ghosts.